Type Design

Hone Display Typeface

A sculptural display typeface exploring form, elasticity, and system-driven design — a study in honing my craft.

Tools Used :

Glyphs Illustrator Blender After Effects

Design Focus :

Typeface Design & Systems Thinking

Challenge

Hone is a display typeface developed through an exploration of expressive form and systematic consistency. Built around exaggerated contrast, warped curves, and flared terminals, the challenge was not in creating individual letterforms, but in maintaining a cohesive visual system across the entire alphabet.

Process

This project began as an exploration into a variable typeface, starting with hand sketches to test how far the letterforms could stretch while still remaining legible. Early on, I visited a special collections library to study historical type specimens, which helped inform the contrast, proportions, and serif details in my design. From there, I moved into digital development, refining a core set of letters and experimenting with animation tests to explore how the type could shift and move across a variable axis. These early explorations helped shape both the final static typeface and its more expressive, motion-driven direction.

*Research references from the Clendening Special Collections Library, University of Kansas.*

After sketching, I refined the forms in Illustrator to build out a consistent system across the alphabet. I then moved into Glyphs to clean up curves and start working through spacing and overall flow. I also experimented with Blender for the first time, using it to explore how the type could exist in 3D and extend beyond static forms.

Outcomes

Hone is a reflection of my own process of developing and refining my craft. This project strengthened my understanding of systems thinking and how individual forms relate within a larger typographic structure. It pushed me to sharpen my eye for detail, value early sketches, and be more intentional in every design decision. Overall, it challenged me to grow both technically and conceptually as a designer.

Type Design

Hone Display Typeface

A sculptural display typeface exploring form, elasticity, and system-driven design — a study in honing my craft.

Tools Used :

Glyphs Illustrator Blender After Effects

Design Focus :

Typeface Design & Systems Thinking

Challenge

Hone is a display typeface developed through an exploration of expressive form and systematic consistency. Built around exaggerated contrast, warped curves, and flared terminals, the challenge was not in creating individual letterforms, but in maintaining a cohesive visual system across the entire alphabet.

Process

This project began as an exploration into a variable typeface, starting with hand sketches to test how far the letterforms could stretch while still remaining legible. Early on, I visited a special collections library to study historical type specimens, which helped inform the contrast, proportions, and serif details in my design. From there, I moved into digital development, refining a core set of letters and experimenting with animation tests to explore how the type could shift and move across a variable axis. These early explorations helped shape both the final static typeface and its more expressive, motion-driven direction.

*Research references from the Clendening Special Collections Library, University of Kansas.*

After sketching, I refined the forms in Illustrator to build out a consistent system across the alphabet. I then moved into Glyphs to clean up curves and start working through spacing and overall flow. I also experimented with Blender for the first time, using it to explore how the type could exist in 3D and extend beyond static forms.

Outcomes

Hone is a reflection of my own process of developing and refining my craft. This project strengthened my understanding of systems thinking and how individual forms relate within a larger typographic structure. It pushed me to sharpen my eye for detail, value early sketches, and be more intentional in every design decision. Overall, it challenged me to grow both technically and conceptually as a designer.

Type Design

Hone Display Typeface

A sculptural display typeface exploring form, elasticity, and system-driven design — a study in honing my craft.

Tools Used :

Glyphs Illustrator Blender After Effects

Design Focus :

Typeface Design & Systems Thinking

Challenge

Hone is a display typeface developed through an exploration of expressive form and systematic consistency. Built around exaggerated contrast, warped curves, and flared terminals, the challenge was not in creating individual letterforms, but in maintaining a cohesive visual system across the entire alphabet.

Process

This project began as an exploration into a variable typeface, starting with hand sketches to test how far the letterforms could stretch while still remaining legible. Early on, I visited a special collections library to study historical type specimens, which helped inform the contrast, proportions, and serif details in my design. From there, I moved into digital development, refining a core set of letters and experimenting with animation tests to explore how the type could shift and move across a variable axis. These early explorations helped shape both the final static typeface and its more expressive, motion-driven direction.

*Research references from the Clendening Special Collections Library, University of Kansas.*

After sketching, I refined the forms in Illustrator to build out a consistent system across the alphabet. I then moved into Glyphs to clean up curves and start working through spacing and overall flow. I also experimented with Blender for the first time, using it to explore how the type could exist in 3D and extend beyond static forms.

Outcomes

Hone is a reflection of my own process of developing and refining my craft. This project strengthened my understanding of systems thinking and how individual forms relate within a larger typographic structure. It pushed me to sharpen my eye for detail, value early sketches, and be more intentional in every design decision. Overall, it challenged me to grow both technically and conceptually as a designer.